(Currently not public, I can demo on request)
Ramblast is a turn based multiplayer game, based on classic Battleships with a twist, and a humorous approach. You play as an aspiring sheep for control of the green Baaaahttle fields. Slay your friends or play against a bot AI, and earn battle stars. A typical battle takes less than 3 minutes and players need to take their turn within 30 seconds, which creates a good gameplay flow.
Ramblast is playable on Android and IOS devices, aswell as Windows, Mac OS, Linux or anything with java.
Every move is approved by the server, which mean we can prevent cheating, but also that it cannot be played offline. Friends online status is shown in the friends list and challenges can be made to any online friend. Random opponents are matched with any pending challenges. The bot AI is acting like it was a normal player, connecting to the server and reacting to moves from its opponent player. The server application has been tested to handle atleast 100000 requests per second, and reply within 1ms - This is possible because database access is limited to key situations.
Roles: Thomas-Bo Huusman - Coordinator/Producer , Jeppe Broe Døcker - Animations/Gameplay, Tautvydas Kazlauskas - Graphics, Christian Fernando Perucchi - Music/Sound, Tore Poulsen - GUI, Janus Kjempff - Gameplay/Programming/System Design.
Codename "Wicked Wabbit TD" (name yet to be decided) is tower defence game and my first game project. I am a huge tower defense fan, and having played just about everything worth trying, I decided to create one with all the good features from my favorite ones. It was very ambitious, too ambitious so during the process I had to scale the project down. The game is playable as is, but the project is on hold till a time where I can get better graphics on it.
Wicked Wabbit TD is playable on Android and IOS devices, aswell as Windows, Mac OS, Linux or anything with java.
Tech: Made with libGDX, optimized to 60fps on touch devices.
Roles: Janus Kjempff - Programming/Game Design/Graphics(based on royalty free images)/UI/Everything
Project Balloon Dog is game inspired by videos like this Anastasia balloon popping dog
The idea is to build gameplay around the joy of popping balloons, as a dog on a slippery floor. This is a yet unreleased game, but further in development than a prototype.
Tech: Made with libGDX and Box2D physics engine
Roles: Tore Poulsen - Art/Testing/co-Game Design/Idea , Janus Kjempff - Gameplay/Programming/Game Design.
Sami on Ice is endless runner type of game, build around the story of the boy Sami who just love ice skating.
Ip belongs to Huusmann Media, joint project but never released
Tech info: Unity3D
Roles: Thomas Weinreich Sørensen - Art , Janus Kjempff - Gameplay/Programming/Game Design, Thomas-Bo Huusmann - Idea, Art direction, gamedesign.
Hotdog Heroes, A hidden object type of game based the real stories of Worlds most travelled hot dog stand, a danish lady who travel the world with a hotdog stand to raise money for and awareness of children living in poverty.
Freelance work, Ip is owned by Worlds most travelled hotdog stand.
Tech info: Unity3D
Roles: Thomas-Bo Huusmann - Art direction , Janus Kjempff - Idea/Gameplay/Programming/Game Design
Project Fief. A role based arpg concept in the early idea and prototype state.
Idea is to make a multiplayer co-op arpg type of game with interdependent roles.
Needs funding or savings before I(we) can continue the proof of concept prototype that has been planned (5 month full time for two person).